Congrats on the award and views
and reviews. You're clearly a halloween fan. Were you using tell-target actionscript? I think you could develop this further with extra interaction etc. but the sense of atmosphere is great.
I hope I can claim fuel expenses on that mofo, this game is funny as f***
I think the load is justified, there are so many components on this game you can see where the space has gone. It's probably loading characters etc. from actionscript libraries and all the different textures. It's actually really clever, I think you took jpegs/gifs of the characters/paralax background symbols so it runs on a higher frame rate and doesn't affect the overall look of the game.
You can tell a lot of work has gone into this. I like how the game sort of pauses when you get a weapon upgrade/the visual effects (like smoke/dust/explosions)/ character design/ music/ scrolling background - it's very stylish.
From what I've seen you seem to have a gift for vectors, it's like you're brain operates in 3d and you can make 2d images move in a way that makes them seem like full models or nets. The programming was excellent too so kudos for that. Put simply this is the best example of what a game should be. I just hope people were aware of how much work has gone into it, it's dazzlingly obvious. Great job
I like how each character has different skills forcing you to mix it up to find one appropriate to the level you're on and I liked how you left in features from mario like the hidden warp zones and bonus rooms. I also thought it was pure genius to have character specific music. It's programmed well, the look is great, no complaints what so ever, you did a fantastic job, well done.
The variety is good.
Essentially the programming isn't too advanced but the commentary and humour is quite inventive. I liked he 80's Rick James lvl, anime lvl and capitalism lvl. It's a bit pseudo intellectual
Why bother learning about all these subjects when a pretenseful psuedo-intellectualism gets you the money as easily? =)
But thanks for the review! I do plan for the sequel to be more advanced in programming. (And maybe include coherent opinions next time. Maybe.)
The only down side is I can see people tracing popular characters instead of developing their own style. Great tutorial though and the effect speaks for itself
Yeah. A lot of people actually do that already :( Well, it's good practice, I guess, and to each their own. I don't like tracing at all XD Thanks for reading :)
Way beyond the call of duty
Extensive game, lots of features, well worth a look
Fun, disturbing experience
You should be proud of this. Reminds me of that platformer boogerman or something. The combo system (arrays?) is great. Nice work
Boogerman was a definite subconscious inspiration behind this game. I remember playing it on one of my friends' sega consoles many years ago. It was awesome!
Oh, and thanks!
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